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	<title>The Quern &#187; Inform 7</title>
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	<description>It&#039;s All Grist for the Personal Mill</description>
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		<title>Conspicuous By My Absence</title>
		<link>http://www.wigdahl.net/quern/2011/02/28/conspicuous-by-my-absence/</link>
		<comments>http://www.wigdahl.net/quern/2011/02/28/conspicuous-by-my-absence/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 16:41:08 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=2114</guid>
		<description><![CDATA[Curse you, time zones.  I&#8217;d meant to attend &#8212; planned to attend &#8212; the XYZZY awards for months.  As the date approached, we planned a trip out of town for the weekend of the ceremony, but that was OK because my oldest son had his last basketball game of the season on Saturday afternoon, and [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2011/02/28/conspicuous-by-my-absence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Treasures of a Slaver&#8217;s Kingdom</title>
		<link>http://www.wigdahl.net/quern/2010/12/29/review-treasures-of-a-slavers-kingdom/</link>
		<comments>http://www.wigdahl.net/quern/2010/12/29/review-treasures-of-a-slavers-kingdom/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 16:06:49 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Inform 7]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=2104</guid>
		<description><![CDATA[Treasures of a Slaver&#8217;s Kingdom Author:  S. John Ross Rating:  5/5 Warning:  Mild spoilers. I can see why this game is polarizing.  It&#8217;s got loads of randomized combat, which is a turn-off for some players.  It&#8217;s a pastiche of old-old-school imbalanced pen-and-paper RPGs, which may be confusing if you&#8217;ve never been a role-player.  It restricts [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/12/29/review-treasures-of-a-slavers-kingdom/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Aotearoa Postmortem &#8212; Part 2: Development Recap</title>
		<link>http://www.wigdahl.net/quern/2010/11/29/aotearoa-postmortem-part-2-development-recap/</link>
		<comments>http://www.wigdahl.net/quern/2010/11/29/aotearoa-postmortem-part-2-development-recap/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 20:46:09 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=2061</guid>
		<description><![CDATA[In the last installment I talked about the overall goal I had in mind for Aotearoa, and the pros and cons of the various convenience features I included.  This time I want to talk about some of the other technologies I included and cover some of the issues and lessons learned based on my development [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/11/29/aotearoa-postmortem-part-2-development-recap/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Aotearoa Postmortem &#8212; Part 1: Convenience Features</title>
		<link>http://www.wigdahl.net/quern/2010/11/16/aotearoa-postmortem-part-1-convenience-features/</link>
		<comments>http://www.wigdahl.net/quern/2010/11/16/aotearoa-postmortem-part-1-convenience-features/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 16:17:50 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=2025</guid>
		<description><![CDATA[The IFComp is over, the Rule 5 Cone of Silence is lifted, and we authors can now talk freely about our games.  Congratulations to all the authors &#8212; I thought this year was just great, with a large number of very good games.  I played them all and enjoyed almost all of them thoroughly!  It&#8217;s [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/11/16/aotearoa-postmortem-part-1-convenience-features/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Things I Learned During Beta: 2010 Edition &#8212; Part 4</title>
		<link>http://www.wigdahl.net/quern/2010/09/26/things-i-learned-during-beta-2010-edition-part-4/</link>
		<comments>http://www.wigdahl.net/quern/2010/09/26/things-i-learned-during-beta-2010-edition-part-4/#comments</comments>
		<pubDate>Sun, 26 Sep 2010 14:02:05 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1971</guid>
		<description><![CDATA[Aotearoa, my entry in this year&#8217;s IFComp, is almost done.  Hope you like dinosaurs! This will probably be the last I&#8217;ll talk about IFComp until after the judging period is over.  Rule 5 will be in effect, and although I&#8217;ll be writing up a more detailed postmortem of my development experiences, I won&#8217;t publish until [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/09/26/things-i-learned-during-beta-2010-edition-part-4/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Things I Learned During Beta: 2010 Edition &#8212; Part 3</title>
		<link>http://www.wigdahl.net/quern/2010/09/17/things-i-learned-during-beta-2010-edition-part-3/</link>
		<comments>http://www.wigdahl.net/quern/2010/09/17/things-i-learned-during-beta-2010-edition-part-3/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 15:20:38 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1956</guid>
		<description><![CDATA[Here&#8217;s the nugget of wisdom for today: Possession relations can be confusing.  Reread Chapter 13 until you finally get it. Even after a year and a half of Inform 7 programming, and coming up on 130,000 lines of released (or shortly-to-be-released) Inform 7 total, I still found yesterday that I was off in the weeds [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/09/17/things-i-learned-during-beta-2010-edition-part-3/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Things I Learned During Beta:  2010 Edition &#8212; Part 2</title>
		<link>http://www.wigdahl.net/quern/2010/09/15/things-i-learned-during-beta-2010-edition-part-2/</link>
		<comments>http://www.wigdahl.net/quern/2010/09/15/things-i-learned-during-beta-2010-edition-part-2/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 15:16:36 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1949</guid>
		<description><![CDATA[Here is the revelation I&#8217;m sharing today: You didn&#8217;t start testing early enough.  If you think you did, you&#8217;re not testing the right things. I don&#8217;t mean just implementation and technical issues, although the statement is true enough for that as well.  You really can never have enough time to root out obscure bugs and [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/09/15/things-i-learned-during-beta-2010-edition-part-2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Things I Learned During Beta:  2010 Edition</title>
		<link>http://www.wigdahl.net/quern/2010/09/07/things-i-learned-during-beta-2010-edition/</link>
		<comments>http://www.wigdahl.net/quern/2010/09/07/things-i-learned-during-beta-2010-edition/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 18:20:59 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Inform 7]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1944</guid>
		<description><![CDATA[I&#8217;m in the process of tightening up my upcoming game for IFComp, and that means beta testing!  I&#8217;ve had several transcripts come back so far, and among the game-breaking bugs and writing issues it&#8217;s uncovering, I found one issue that is tripping up so many people that I feel confident I can state it as [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/09/07/things-i-learned-during-beta-2010-edition/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Interactive Fiction WIP Progress Report</title>
		<link>http://www.wigdahl.net/quern/2010/07/17/interactive-fiction-wip-progress-report/</link>
		<comments>http://www.wigdahl.net/quern/2010/07/17/interactive-fiction-wip-progress-report/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 15:45:25 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[C++/C#/SQL/Web Programming]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[IFComp 2010]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1888</guid>
		<description><![CDATA[I&#8217;m working on a project for this year&#8217;s Interactive Fiction Competition (IFComp 2010).  It&#8217;s one that I started as kind of a small palate-cleanser after last year&#8217;s Comp, intended to be a quickie adventure for my son.  As I worked through the idea and setting, however, I realized that there was more there than I [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/07/17/interactive-fiction-wip-progress-report/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Upgrading to Inform 7 6E72</title>
		<link>http://www.wigdahl.net/quern/2010/07/08/upgrading-to-inform-7-6e72/</link>
		<comments>http://www.wigdahl.net/quern/2010/07/08/upgrading-to-inform-7-6e72/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 16:40:16 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[C++/C#/SQL/Web Programming]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1874</guid>
		<description><![CDATA[With the recent releases of both the in-browser Glulx interpreter Quixe, and the newest Inform 7 Build 6E72, it was pretty obvious that I&#8217;d have to upgrade.  Sure, theoretically it would be possible to stick with the last version of Inform and manually roll out a playable website for my WIP.  But why turn down [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/07/08/upgrading-to-inform-7-6e72/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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