I recently took what ended up as a 2 1/2 month break from interactive fiction development. Most of that time got spent on Dragon Age, but I also played through Left 4 Dead 2 due to an offhand comment by Zarf on rec.arts.int-fiction. In addition, over the Easter weekend I traveled to my in-laws for the holiday and also to celebrate the birthdays of a niece and nephew. While at Chuck E. Cheese for the latter event, I found an interesting game called “Let’s Go Jungle”, which in addition to sounding like something my daughter might say, incorporated an interesting gameplay mechanic that adds interest to what is otherwise a garden-variety rail shooter.
So to rationalize to myself that I didn’t just flush the last couple of months down the toilet, here’s some of the musings I drew from my “research”:
![Left4Dead2-scr018[1]](http://www.wigdahl.net/quern/wp-content/uploads/2010/04/Left4Dead2-scr0181-234x300.jpg)
![dragon-age-origins-11[1]](http://www.wigdahl.net/quern/wp-content/uploads/2010/03/dragon-age-origins-111-300x168.jpg)
![gemcraft[1]](http://www.wigdahl.net/quern/wp-content/uploads/2009/12/gemcraft1-300x226.jpg)
![aa1_jade_empire[1] aa1_jade_empire[1]](http://www.wigdahl.net/quern/wp-content/uploads/2009/12/aa1_jade_empire1-300x291.jpg)
![batman_begins[1] batman_begins[1]](http://www.wigdahl.net/quern/wp-content/uploads/2009/11/batman_begins1-300x240.jpg)
