<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Quern &#187; Writing and Philosophy</title>
	<atom:link href="http://www.wigdahl.net/quern/category/writing-and-philosophy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.wigdahl.net/quern</link>
	<description>It&#039;s All Grist for the Personal Mill</description>
	<lastBuildDate>Tue, 15 Nov 2011 03:21:48 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Rebooting the Blog</title>
		<link>http://www.wigdahl.net/quern/2011/09/06/rebooting-the-blog/</link>
		<comments>http://www.wigdahl.net/quern/2011/09/06/rebooting-the-blog/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 02:49:11 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Family]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Jonathan]]></category>
		<category><![CDATA[Katherine]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Robin]]></category>
		<category><![CDATA[Thomas]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=2126</guid>
		<description><![CDATA[The blog has been out of action for about 10 months or so, give or take a post or two.  Competing in IFComp 2010 took an enormous amount of effort, and I burned out hard after the competition was over.  I let pretty much all of my creative activities drop, and am just starting to [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2011/09/06/rebooting-the-blog/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Conspicuous By My Absence</title>
		<link>http://www.wigdahl.net/quern/2011/02/28/conspicuous-by-my-absence/</link>
		<comments>http://www.wigdahl.net/quern/2011/02/28/conspicuous-by-my-absence/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 16:41:08 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=2114</guid>
		<description><![CDATA[Curse you, time zones.  I&#8217;d meant to attend &#8212; planned to attend &#8212; the XYZZY awards for months.  As the date approached, we planned a trip out of town for the weekend of the ceremony, but that was OK because my oldest son had his last basketball game of the season on Saturday afternoon, and [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2011/02/28/conspicuous-by-my-absence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Aotearoa Postmortem &#8212; Part 2: Development Recap</title>
		<link>http://www.wigdahl.net/quern/2010/11/29/aotearoa-postmortem-part-2-development-recap/</link>
		<comments>http://www.wigdahl.net/quern/2010/11/29/aotearoa-postmortem-part-2-development-recap/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 20:46:09 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=2061</guid>
		<description><![CDATA[In the last installment I talked about the overall goal I had in mind for Aotearoa, and the pros and cons of the various convenience features I included.  This time I want to talk about some of the other technologies I included and cover some of the issues and lessons learned based on my development [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/11/29/aotearoa-postmortem-part-2-development-recap/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Aotearoa Wins!</title>
		<link>http://www.wigdahl.net/quern/2010/11/16/i-win/</link>
		<comments>http://www.wigdahl.net/quern/2010/11/16/i-win/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 17:10:20 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Family]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=2042</guid>
		<description><![CDATA[Remember those old-school Infocom text adventures like Zork, Planetfall, and The Hitchhiker’s Guide to the Galaxy?   You might be surprised to hear that people are still making this style of computer game even today; in fact, there’s a small but thriving community making more advanced programming tools and dozens of new games every year.  Things [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/11/16/i-win/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Aotearoa Postmortem &#8212; Part 1: Convenience Features</title>
		<link>http://www.wigdahl.net/quern/2010/11/16/aotearoa-postmortem-part-1-convenience-features/</link>
		<comments>http://www.wigdahl.net/quern/2010/11/16/aotearoa-postmortem-part-1-convenience-features/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 16:17:50 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=2025</guid>
		<description><![CDATA[The IFComp is over, the Rule 5 Cone of Silence is lifted, and we authors can now talk freely about our games.  Congratulations to all the authors &#8212; I thought this year was just great, with a large number of very good games.  I played them all and enjoyed almost all of them thoroughly!  It&#8217;s [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/11/16/aotearoa-postmortem-part-1-convenience-features/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Things I Learned During Beta: 2010 Edition &#8212; Part 4</title>
		<link>http://www.wigdahl.net/quern/2010/09/26/things-i-learned-during-beta-2010-edition-part-4/</link>
		<comments>http://www.wigdahl.net/quern/2010/09/26/things-i-learned-during-beta-2010-edition-part-4/#comments</comments>
		<pubDate>Sun, 26 Sep 2010 14:02:05 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1971</guid>
		<description><![CDATA[Aotearoa, my entry in this year&#8217;s IFComp, is almost done.  Hope you like dinosaurs! This will probably be the last I&#8217;ll talk about IFComp until after the judging period is over.  Rule 5 will be in effect, and although I&#8217;ll be writing up a more detailed postmortem of my development experiences, I won&#8217;t publish until [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/09/26/things-i-learned-during-beta-2010-edition-part-4/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Things I Learned During Beta: 2010 Edition &#8212; Part 3</title>
		<link>http://www.wigdahl.net/quern/2010/09/17/things-i-learned-during-beta-2010-edition-part-3/</link>
		<comments>http://www.wigdahl.net/quern/2010/09/17/things-i-learned-during-beta-2010-edition-part-3/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 15:20:38 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1956</guid>
		<description><![CDATA[Here&#8217;s the nugget of wisdom for today: Possession relations can be confusing.  Reread Chapter 13 until you finally get it. Even after a year and a half of Inform 7 programming, and coming up on 130,000 lines of released (or shortly-to-be-released) Inform 7 total, I still found yesterday that I was off in the weeds [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/09/17/things-i-learned-during-beta-2010-edition-part-3/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Things I Learned During Beta:  2010 Edition &#8212; Part 2</title>
		<link>http://www.wigdahl.net/quern/2010/09/15/things-i-learned-during-beta-2010-edition-part-2/</link>
		<comments>http://www.wigdahl.net/quern/2010/09/15/things-i-learned-during-beta-2010-edition-part-2/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 15:16:36 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1949</guid>
		<description><![CDATA[Here is the revelation I&#8217;m sharing today: You didn&#8217;t start testing early enough.  If you think you did, you&#8217;re not testing the right things. I don&#8217;t mean just implementation and technical issues, although the statement is true enough for that as well.  You really can never have enough time to root out obscure bugs and [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/09/15/things-i-learned-during-beta-2010-edition-part-2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Interactive Fiction WIP Progress Report</title>
		<link>http://www.wigdahl.net/quern/2010/07/17/interactive-fiction-wip-progress-report/</link>
		<comments>http://www.wigdahl.net/quern/2010/07/17/interactive-fiction-wip-progress-report/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 15:45:25 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[C++/C#/SQL/Web Programming]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[IFComp 2010]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1888</guid>
		<description><![CDATA[I&#8217;m working on a project for this year&#8217;s Interactive Fiction Competition (IFComp 2010).  It&#8217;s one that I started as kind of a small palate-cleanser after last year&#8217;s Comp, intended to be a quickie adventure for my son.  As I worked through the idea and setting, however, I realized that there was more there than I [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/07/17/interactive-fiction-wip-progress-report/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Andrew Plotkin&#8217;s Quixe Beta:  Glulx Games Directly In-Browser!</title>
		<link>http://www.wigdahl.net/quern/2010/06/02/andrew-plotkins-quixe-beta-glulx-games-directly-in-browser/</link>
		<comments>http://www.wigdahl.net/quern/2010/06/02/andrew-plotkins-quixe-beta-glulx-games-directly-in-browser/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 14:50:26 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[C++/C#/SQL/Web Programming]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Websites]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1765</guid>
		<description><![CDATA[In a surge of holiday-weekend coding, Andrew Plotkin (Zarf) has progressed his Quixe project to the beta stage and released it for evaluation.  If you&#8217;re very familiar with the excellent Parchment project, you&#8217;ll know that Parchment provides a Javascript implementation of the Z-machine, which is one of the major virtual machines used in the interactive [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/06/02/andrew-plotkins-quixe-beta-glulx-games-directly-in-browser/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

