Archive for category Websites

Implicit Association Test

There’s a very interesting website that purports to test your unconscious association between different classes of things.  Many of the tests are to identify whether you have a implicit preference for certain types of people (black or white, old or young, slim or overweight, etc.) but there are other tests that operate on names or religious imagery, etc.

The tests are apparently based on reaction time and number of mistakes made.  In the race/weapons test, which is the only one I’ve taken, you’re shown pictures of white and black faces and asked to quickly press a key to categorize them as white or black.  You’re then shown pictures of harmless object or weapons and also asked to quickly categorize them.  The system then shows you pictures of faces and objects interspersed, and asks you to categorize them as “white or weapon” or “black or harmless”, and then switches to “black or weapon” and “white or harmless”.

It appears that what it’s measuring is whether you will more quickly/easily be able to associate black faces or white faces with violent objects based on how fast and accurately you can categorize the images you are shown.

I was pretty fascinated with this methodology; it seems pretty valid to me, and I’m interested to try out some of the other surveys.  I’d love to know the heuristic they use to grade the results.  Interestingly, they give you a questionnaire at the end where they ask you how valid you think the study is, and I suspect this is a major part of their analysis.  They try to give you an out — one of the questions gives you the option to say that the survey reflects the culture to which you’ve been exposed, but doesn’t say anything about you personally, while other options let you say you think the test is a valid reflection of your conscious or unconscious preferences.

My guess is that those people who achieve “desirable” results (no association of weapons with race) will be more likely to ascribe validity to the survey and to believe it reflects their true outlook, and frankly that might be the whole point of the study.  Regardless of whether the picture association component is meaningful or not, they could just be measuring how much more likely you are to put faith in a seemingly authoritative statement that tells you something good about yourself as opposed to a similar statement that tells you something bad about yourself.

Ah, psychology is great!  No other field of science gets to combine experimental design with stage magicians’ sleight of hand.

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GemCraft Is Evil

All “tower defense” games are evil, compulsive time-suckers, but some are more evil than others.  My entire extended family has become addicted to PopCap’s Plants vs. Zombies, which is quite possibly the most perfectly-refined TD game in existence.

I’ve had brief relationships with several other TDs in the past, from Desktop Tower Defense to several space-themed variants.  The latest one I stumbled across is the nefarious GemCraft Chapter 0.  (I provide these links solely for educational value, of course).  I don’t know if its mechanics are a touch too subtle for me, or if its upper levels are fiendishly calculated to lie right on the razor’s edge of possible solvability, but I have very seldom been so frustrated by a computer game.  I can get through 18 or 19 of 20 levels, only to fail on the last one.  Replay after replay gets me a bit closer, Zeno’s Paradox style, but I’m walking away now.  It’s not worth the frustration, or the waste of precious free time.

Be warned.

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New IF Links

infocom[1]I’m adding several of the better IF sites to my blogroll.  These are good places to get IF interpreters, IF games, information and reviews about games in the genre, and, in some cases, lively discussions about the current state of IF and directions it can be taken.  Check them out, and let me know if I missed any good ones!

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Erfworld Relaunch

BLOWUP_nomnomnom_640[1]I follow a few webcomics.  They make great bite-size reads when I’m waiting for a compile at work, or while eating an in-cube breakfast.  One of my favorites is one called Erfworld, created by Rob Balder and Jamie Noguchi.  Erfworld follows the adventures of a gaming nerd who is summoned to a fantasy world as the “perfect warlord” that a hard-pressed, losing faction desperately needs.  The fantasy world follows all the conventions of a turn-based wargame, including movement points, levels, attack bonuses, and so forth, and Parson Gotti (the protagonist) has to learn all the details as he goes.  Unfortunately for him, his boss is both crazy and dim, his forces are vastly outnumbered, and no one trusts him.

The writing and art were both excellent, and as a gamer myself I was constantly laughing at the dense layer of in-jokes and game references almost every update.  Unfortunately, after completing the first installment of the comic, artist Jamie Noguchi got overcommitted and eventually decided to step down from illustrating Erfworld.  Rob Balder kept up with text-only updates, but they were sort of just marking time.

It looked like Erfworld was heading for a slow suffocation, but recently Rob announced that they will be relaunching today, October 28, with a new artist.  They’ve already revealed some of her art and it’s excellent!  I can’t wait to start the new installment of the comic; it looks like Rob is pushing the writing to deal more with the social ramifications of living in a world patterned after a fantasy-themed board wargame, which are pretty bizarre.  In turn, the concepts of free will and human rights Parson is importing seem just as alien to the Erfworlders.  Add in a major war to test Parson’s strategic chops, and this second book looks like it could be pretty awesome!

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Clockwords

clockwordsEmily Short, a prominent interactive fiction author, has contributed to the development of a new browser-based game, Clockwords, which combines the best aspects of the tower defense genre and Bookworm.  Set in a “gaslamp fantasy” setting with crazy mechanical inventions, you type words to arm your contraption and shoot down clockwork attackers before they can get to your machine.

I’ve played quite a bit, and the concept of the game is pretty intriguing, not to mention horribly addictive.  You get letters that boost your damage if you use them, and they come in different varieties and potencies, but you can type any word you want.  Using all your bonus letters in the same shot unlocks another letter chamber, so your vocabulary along with your typing speed is ultimately what determines how much firepower you have.  It looks like it should be a lot of fun for kids as well; I’m sure Thomas will love it, as he likes tower defense a la Plants vs. Zombies, as well as Bookworm.

The only irritating thing about it is that Clockwords is microtransaction-enabled through MochiGames, which means a steady stream of annoying ads and shilling for in-game powerups.  Set your brain filters on “ignore” and you should be fine.

Emily said that the version that’s online currently is just the Prelude, and that in the future there will be more content and gameplay variations.  I look forward to seeing what they come up with!

Cool Link: IFDB

old19infocom[1]If you are interested in interactive fiction, the IFDB is an invaluable resource to help you find good games.  With the wide variety in genres and quality available in interactive fiction, having a central clearinghouse to hold reviews and ratings of the various offerings is very valuable.  And although there are a couple of other sites that offer the same service, IFDB is apparently the most active and up-to-date.

If you are a fan of interactive fiction, you can probably find something you’re interested through the reviews at this site.

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Greedy Goblin is Wrong

phil[1]I’ve promoted Greedy Goblin and his website in the past due to the very interesting economic analyses he’s put out, mostly stemming from his skill in making valid and insightful analogies between real world economics and the simplified economic model in the game of World of Warcraft.  Unfortunately, I think he’s been way off recently.  In his latest couple of articles, he’s falling into the trap of the elitist-raider mindset, and it’s leading him to make some analogies that are erroneous, inapplicable, and which lead to some incorrect conclusions.

In his latest posts, he’s attacked Blizzard’s move to change the badges dropped by lower-level raid instances.  In a nutshell, the policy change is that at some point, all instances that drop badges, from Ulduar 25 down to heroics, will drop T8 badges.  At the same time, T9 badges will be introduced for the top-end content.

Like many elitist raiders, Greedy Goblin attacks this as welfare, implying through this analogy that the “undeserving” are receiving handouts at the expense of the “deserving”.  He correctly notes that there is no taxation in World of Warcraft, so no one is directly hurt by this change.  No one is receiving less loot.  It’s not even really inflation — there may be more badges available to buy higher-end gear, but vendor prices are fixed, and the higher supply of badges should cause more BoE epics to be available on the open market, a deflationary pressure if anything.

No, what really gets the Goblin’s goat is that it is now easy for someone else to get what was hard for him to get earlier on.  It’s all about class distinction, and the reduction of the difference in gear that has him so worked up.  To the elite raider, gear is wealth, skill, social status, and self-worth all wrapped up together in a neat little package.  Having this difference reduced threatens the ego of the raider from several different directions.  It’s no surprise the hardcore are up in arms about this, but it does surprise me that GG is drinking the Kool-Aid as well.

GG attempts to rationalize his position through an odd definition of what he feels the Gross Domestic Product of WoW is, a fairly ridiculous concept on its face.  His definition, pulling from of all things World War II, is that it is the number of high-level boss kills in the game.

I think this is borderline insane.

It’s like saying that the Gross Product of a gymnasium is the number of super-heavy barbells lifted in a given day.  The hardcore bodybuilders might like that definition, but what about the guy that’s there to run on the track?  Or play racquetball?  Or hit on women?

The truth is that nothing of real value is produced in WoW through boss kills.  The boss you kill is just dead for you.  Others can freely take that boss on at any time.  And even the ones you kill only stay dead for a week — they just keep coming back as long as Blizzard cares to run the server.  And periodically, Blizzard adds new content; new high-level bosses to kill.  It never ends, and nothing permanent is ever accomplished.  You may gain skill and experience as a player, but there is no permanent achievement in the context of the gameworld beyond simply experiencing the content.

GG used to understand this.  His earlier posts talked defiantly about how he enjoyed and took pride in making money in-game as opposed to spending long hours raiding.  He’d at least acknowledge that the “M+S” and “socials” had a legitimate right to enjoy the game in the way they chose.

But now he’s a found a way to buy himself into the elite tier of raiding, and his outlook has changed.  Now he tries to define an overall value metric for in-game activity, and surprise, surprise, it’s based on how many top-level boss kills are achieved — exactly what you’d expect from a member of a top raiding guild.

Let’s look at this objectively.  There are many different servers in the game, with varying levels of hardcore raiders.  Is a high-pop server with many advanced guilds “richer”, more “affluent”, than a low-pop server with a fewer number of hardcore guilds?  Simply because Yogg-Saron is being killed 8 times per week on one and twice on the other?  Is one gym better than another just because it has more hardcore bodybuilders pumping iron, and for no other reason than that?  It’s patently absurd.

Elite raiders simply need to face the fact that Blizzard doesn’t see their $15/month as morally superior to the $15/month of the “M+S”.  Will they cater to the elite with new gear and new content?  Yes.  Will Blizzard set things up so that a permanent class difference is established and enforced by game mechanics?  Hell, no.  They want everyone to have a shot at the content that they spent cold, hard, real-world cash to develop.  That’s how they keep the masses, the paying masses, in the game.

The elite get to see content first, get the best gear first, and have the achievements and titles first.  That’s their value realized from their superior skill and effort.  But Blizzard is always going to make it so the masses can follow along at some point; they want them to see and experience the content as well.  They want them to stay in the game.

So consider it a time value of money problem, Gevlon.  It’s economics.  You used to be good at that.

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Cool Link: Ironic Sans

kemingad[1]I ran across Ironic Sans the other day and was immediately impressed.  The link I followed was for a wall of outlets, which was impressive enough, but the rest of the site also seems to be a real fund of intriguing and amusing ideas from the fertile brain of David Friedman, a photographer in his offline life.

Histographic steganography, monoblock Tetris, and the “bulbdial clock” can all be found on this blog; if you are interested in the intersection of technology, design, and pop culture you’ll probably find this a good read.

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Cool Link: Greedy Goblin

phil[1]Although I gave up playing World of Warcraft several months ago, after several years of on-again, off-again play (mostly off, lately), I still follow some of the news.

Of particular interest to me is Gevlon’s blog, Greedy Goblin.  Like The Last Psychiatrist, he’s another anonymous blogger that extrapolates from his source material to greater philosophical and, in this case, economic issues.  In Gevlon’s case, the purpose is straightforward and unhidden:  he’s in it to spread his personal philosophy, a form of Objectivism/libertarianism, to as many folks as he can reach.

It’s surprising at first that he chooses World of Warcraft players to target, but after you do some reading at least one of the reasons becomes quickly apparent, and that reason is that it is very easy to hypothesis-test economic philosophy in the context of a MMORPG.  Although some of the standard economic assumptions aren’t valid within the game, others hold fairly well, and the simplified economy in-game lets him do some very interesting and entertaining analyses.

If you follow his blog, you will quickly learn “Goblinese”, the peculiar dialect of English in use on his blog.  Gevlon is not a native English speaker (I’m guessing he’s Hungarian based on some of the things he’s let slip), and his English, while quite good and always improving, is not perfect.  In addition, he uses a heavy seasoning of WoW jargon and a set of his own stock phrases – including several epithets for the unskilled player contingent, such as “Morons and Slackers”, (M+S), “Friendly helpful ppl”, etc.

It’s very entertaining reading by a guy that is obviously working diligently to secure a readership.  I highly recommend it if you have any interest in economics or gaming.

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Cool Link: The Last Psychiatrist

chain[1]Warning:  The Last Psychiatrist is more addictive than a benzodiazepine cocktail.  But it’s worth it.

The Last Psychiatrist (TLP), who blogs anonymously, is an excellent writer with both a biting wit and an encyclopedic knowledge of psychiatric practice.  He blogs about psychiatry, narcissism, the conflation of social issues with psychiatry, politics, narcissism, the economy, media issues, and, finally, narcissism.

On the narcissism:  TLP is not shy in referring to the current generation of adults as the Dumbest Generation of Narcissists in History, among other, similarly-unflattering epithets.  His thesis is that from the constant exposure to pop culture images and action movies selling a self-centered Hero’s Journey, a generation of self-obsessed, permanently-adolescent adults has been spawned.  His reviews of movies such as Wanted and The Matrix must be read to be believed; they are marvels of psychological analysis.

Some of his most fascinating articles, though, are the ones that deal with the ins and outs of psychopharmacological research, both the scientific side and the political and economic side.  He makes a strong case that the focus on financial bias has done little to improve the quality of research, and that certain drugs (Depakote, in particular) have been promoted far beyond what any objective analysis of the supporting research could justify.

It’s fascinating stuff, and I consider TLP the best blogging find I’ve made in years.  Read him!

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