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	<title>The Quern &#187; Games</title>
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	<description>It&#039;s All Grist for the Personal Mill</description>
	<lastBuildDate>Fri, 30 Jul 2010 18:02:39 +0000</lastBuildDate>
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		<title>Interactive Fiction WIP Progress Report</title>
		<link>http://www.wigdahl.net/quern/2010/07/17/interactive-fiction-wip-progress-report/</link>
		<comments>http://www.wigdahl.net/quern/2010/07/17/interactive-fiction-wip-progress-report/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 15:45:25 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[C++/C#/SQL/Web Programming]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[IFComp 2010]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1888</guid>
		<description><![CDATA[I&#8217;m working on a project for this year&#8217;s Interactive Fiction Competition (IFComp 2010).  It&#8217;s one that I started as kind of a small palate-cleanser after last year&#8217;s Comp, intended to be a quickie adventure for my son.  As I worked through the idea and setting, however, I realized that there was more there than I [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Upgrading to Inform 7 6E72</title>
		<link>http://www.wigdahl.net/quern/2010/07/08/upgrading-to-inform-7-6e72/</link>
		<comments>http://www.wigdahl.net/quern/2010/07/08/upgrading-to-inform-7-6e72/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 16:40:16 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[C++/C#/SQL/Web Programming]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1874</guid>
		<description><![CDATA[With the recent releases of both the in-browser Glulx interpreter Quixe, and the newest Inform 7 Build 6E72, it was pretty obvious that I&#8217;d have to upgrade.  Sure, theoretically it would be possible to stick with the last version of Inform and manually roll out a playable website for my WIP.  But why turn down [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/07/08/upgrading-to-inform-7-6e72/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Andrew Plotkin&#8217;s Quixe Beta:  Glulx Games Directly In-Browser!</title>
		<link>http://www.wigdahl.net/quern/2010/06/02/andrew-plotkins-quixe-beta-glulx-games-directly-in-browser/</link>
		<comments>http://www.wigdahl.net/quern/2010/06/02/andrew-plotkins-quixe-beta-glulx-games-directly-in-browser/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 14:50:26 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[C++/C#/SQL/Web Programming]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Websites]]></category>
		<category><![CDATA[Writing and Philosophy]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1765</guid>
		<description><![CDATA[In a surge of holiday-weekend coding, Andrew Plotkin (Zarf) has progressed his Quixe project to the beta stage and released it for evaluation.  If you&#8217;re very familiar with the excellent Parchment project, you&#8217;ll know that Parchment provides a Javascript implementation of the Z-machine, which is one of the major virtual machines used in the interactive [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/06/02/andrew-plotkins-quixe-beta-glulx-games-directly-in-browser/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Inform 7 Tips &#8212; Syntax Options for Action Responses</title>
		<link>http://www.wigdahl.net/quern/2010/04/28/inform-7-tips-syntax-options-for-action-responses/</link>
		<comments>http://www.wigdahl.net/quern/2010/04/28/inform-7-tips-syntax-options-for-action-responses/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 14:52:32 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Inform 7]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1689</guid>
		<description><![CDATA[There are several ways to approach writing complex behavior in Inform 7.  Two common ones are what I&#8217;ll call &#8220;action oriented&#8221; and &#8220;subject oriented&#8221;.  It might make more sense to use &#8220;object oriented&#8221;, but that term already has enough associated connotation and confusion. The &#8220;action oriented&#8221; style seems to be the one used most consistently [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/04/28/inform-7-tips-syntax-options-for-action-responses/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Inform 7 Tips &#8212; Keyword Disambiguation For Verb/Noun Conflicts</title>
		<link>http://www.wigdahl.net/quern/2010/04/26/inform-7-tips-keyword-disambiguation-for-verbnoun-conflicts/</link>
		<comments>http://www.wigdahl.net/quern/2010/04/26/inform-7-tips-keyword-disambiguation-for-verbnoun-conflicts/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 14:50:48 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Inform 7]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1683</guid>
		<description><![CDATA[I thought I&#8217;d share an Inform 7 programming tip I&#8217;ve come up with in recent work on my new game.  As you could probably have guessed from previous blog entries (here and here), I&#8217;m using a keyword-based interface in this new work. At its core, what a keyword-based interface does is to link up a [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Fruits of My &#8220;Research&#8221;</title>
		<link>http://www.wigdahl.net/quern/2010/04/07/the-fruits-of-my-research/</link>
		<comments>http://www.wigdahl.net/quern/2010/04/07/the-fruits-of-my-research/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 18:31:10 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Game Review]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1637</guid>
		<description><![CDATA[I recently took what ended up as a 2 1/2 month break from interactive fiction development.  Most of that time got spent on Dragon Age, but I also played through Left 4 Dead 2 due to an offhand comment by Zarf on rec.arts.int-fiction.  In addition, over the Easter weekend I traveled to my in-laws for [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/04/07/the-fruits-of-my-research/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Game Review &#8212; Left 4 Dead 2</title>
		<link>http://www.wigdahl.net/quern/2010/04/05/game-review-left-4-dead-2/</link>
		<comments>http://www.wigdahl.net/quern/2010/04/05/game-review-left-4-dead-2/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 19:17:50 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Game Review]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1639</guid>
		<description><![CDATA[While gearing back up for some more interactive fiction development after my two-and-a-half-month detour through Dragon Age, I made a comment on rec.arts.int-fiction to the effect that the Drama Manager in Blue Lacuna, Aaron Reed&#8217;s XYZZY Award-winning interactive fiction title, was unique in my knowledge in terms of providing an auto-adapting pacing mechanism for gameplay. [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/04/05/game-review-left-4-dead-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dragon Age &#8212; Game Review</title>
		<link>http://www.wigdahl.net/quern/2010/03/26/dragon-age-game-review/</link>
		<comments>http://www.wigdahl.net/quern/2010/03/26/dragon-age-game-review/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 16:08:08 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Game Review]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1605</guid>
		<description><![CDATA[At the beginning of the year I took a &#8220;quick&#8221; break from development on my next interactive fiction title to play Dragon Age, which I got for Christmas from Robin.  I&#8217;m a big Bioware RPG fan from way back; I&#8217;ve played most of their titles over the years and have been really impressed at how [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/03/26/dragon-age-game-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Keyword Interface for Conversation Package</title>
		<link>http://www.wigdahl.net/quern/2010/02/27/keyword-interface-for-conversation-package/</link>
		<comments>http://www.wigdahl.net/quern/2010/02/27/keyword-interface-for-conversation-package/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 15:53:33 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Inform 7]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1548</guid>
		<description><![CDATA[Following up on my previous articles on integrating Aaron Reed&#8217;s Keyword Interface extension with Eric Eve&#8217;s Conversation Package system for conversations (part 1 and part 2), I&#8217;ve packaged up the interface code as an extension and submitted it to the archive, so it should be showing up there shortly. The code is a bit different [...]]]></description>
		<wfw:commentRss>http://www.wigdahl.net/quern/2010/02/27/keyword-interface-for-conversation-package/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hoosegow Wins!</title>
		<link>http://www.wigdahl.net/quern/2010/02/23/hoosegow-wins/</link>
		<comments>http://www.wigdahl.net/quern/2010/02/23/hoosegow-wins/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 14:41:43 +0000</pubDate>
		<dc:creator>Matt Wigdahl</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>

		<guid isPermaLink="false">http://www.wigdahl.net/quern/?p=1544</guid>
		<description><![CDATA[Congratulations to Jack and Ben for another win!  The excellent Hoosegow defeated a deep and strong field to take the $1000 prize in the JiG Casual Gameplay Design Competition.  Congratulations to the other top finishers as well! The top 4: Hoosegow &#8212; Ben Collins-Sussman and Jack Welch Fragile Shells &#8212; Stephen Granade Dual Transform &#8212; [...]]]></description>
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