I’m in the process of tightening up my upcoming game for IFComp, and that means beta testing! I’ve had several transcripts come back so far, and among the game-breaking bugs and writing issues it’s uncovering, I found one issue that is tripping up so many people that I feel confident I can state it as a universal rule:
If you output text before the room description block, no one will read it.
It doesn’t matter if the person is an absolute IF newbie, or a seasoned veteran; there’s something about that boldface room name line that draws the eye and says “start reading here”. I had several places in the game where I was outputting text using a “before going” rule, and in the transcripts you can always see the players flailing around for turns afterward without realizing what happened.
I’m guessing this is a side effect of the move to keeping verbose room descriptions on all the time. Personally, I always did this anyway; from what others have said I think the preference for verbose mode is probably up over 80%. But what it means is that you often reread (or quickly scan-and-bypass) the same room description multiple times as you move around the map, which could easily lead to the tendency to just skip over the real differences.
Most of the time, it’s easy to fix this type of problem. Either shift to using a later point to generate the output (I use a custom specific action-processing rulebook called “post-report” for this type of thing, due to the nature of how the going action leads into the looking action), or do the text output but block the movement. I’ve used both methods and it really seems to help with drawing attention to the text.
#1 by Eric Torske on September 7, 2010 - 4:42 pm
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Not exactly on subject but …… Happy Belated Birthday!!!
#2 by Ron Newcomb on September 7, 2010 - 4:44 pm
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“there’s something about that boldface room name line that draws the eye and says ‘start reading here’”
Yup. I’ve done it, I’ve seen friends do it and even miss an important cutscene in Bronze. That fact is why I put the command prompt in bold and change it to a question or half-sentence. And remove the heading completely, with:
The room description heading rule is not listed in any rulebook.
It surprises me you don’t use the most obvious solution. Maybe in days of yore the only purpose of rooms was to house puzzles, so a new room was a big deal. I’ve never much understood the reason nowadays for screaming out their name. My WIP abolishes them.
#3 by Matt Wigdahl on September 8, 2010 - 2:36 pm
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Probably because I hadn’t thought of it! I kind of like having rooms have specific names myself, but I’ll certainly grant that they’re far more appropriate in some circumstances than others.
#4 by Matt Wigdahl on September 8, 2010 - 2:36 pm
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Thanks!