office-worker-frustration-thumb741745[1]Katherine has had a few nights where she’s been up a lot in the middle of the night recently.  That’s never fun, but it has allowed me to think through a lot of the design for my IFComp game entry.  I now have basically the whole plot mapped out, with several different endings and multiple resolutions to several of the events in the game.

I’m encouraged; this is farther than I’ve gotten on anything to date and I think the plot is coherent enough that I’ll be able to write it with a consistent voice and be able to keep the pacing working well.

My only concern now is one of the puzzles.  There are several “figure out what item works on what” puzzles, and I have one that combines out-of-the-box thinking with a standard logic puzzle.  I was thinking of trying to do something similar for the only remaining puzzle spot, but haven’t been able to come up with anything suitable yet.  I’ll do a bit more work and try to figure it out.

Next step:  Mapping, then starting to lay down some code!